A testbed for short-horizon task execution where the action space consists of only GameBoy
buttons, with no special harnesses, and the observation space consists of
screen frames, with no observation engineering. Agents see the game as
humans do, and play the game as humans do. Each of the five game series marks a dedicated
training game and a distinct, test-only game. Agents are allowed indefinite access to
dedicated training games but are provided no demonstrations, documentation, or rewards, and
must ground themselves in the environment through self-directed exploration and by inferring
actionable knowledge from their own experience. With 50 hand-crafted tasks per game,
GameBoyWorlds-Execution tests agents on a wide range of 500 tasks, including navigation,
interaction, combat and game-specific control across 10 distinct games.